This resource is published by Altice USA. The Digital Smarts Blog resource is a weekly summary of articles related to digital safety including information on digital resources on media literacy, digital safety, misinformation, and other topics that parents and teachers need to stay abreast of.
This set of cards can be used in a workshop or a "Maker Faire" type of event. They give quick tidbits of code for building mini-apps with App Inventor. Use them in exhibits, parent nights, STEM fairs, after-school clubs, or anywhere that you need to get people jump-started using App Inventor.
In this lesson students research apps similar to the one they intend on creating to better understand the needs of their users. Students work within their teams to search the Internet for other apps, then evaluate the ones they find interesting. By the end of the lesson, each team will have a clearer idea about the type of app they want to create and further refine who their target users are. Each team will maintain a list of citations for all the apps they examined for use in their final presentation.
This lesson will give students an idea of what to expect when they head to the computer lab. It begins with a brief discussion introducing them to computer lab manners, then they will progress into using a computer to complete online puzzles.
In this online activity, students will have the opportunity to learn how to use events in Play Lab and apply all of the coding skills that they've learned to create an animated game. It's time to get creative and make a game in Play Lab!
In collaboration with **Common Sense Education**, this lesson helps students learn about the similarities of staying safe in the real world and when visiting websites. Students will also learn that the information they put online leaves a digital footprint or “trail.” This trail can be big or small, helpful or hurtful, depending on how they manage it.
In collaboration with Common Sense Education, this lesson helps students learn to think critically about the user information that some websites request or require. Students learn the difference between private information and personal information, distinguishing what is safe and unsafe to share online.
Students will also explore what it means to be responsible and respectful to their offline and online communities as a step toward learning how to be good digital citizens.
By creating an interactive poster with SpriteLab, students will apply their understanding of sharing personal and private information on the web.
In this online activity, students will have the opportunity to learn how to use events in Play Lab and to apply all of the coding skills they've learned to create an animated game. It's time to get creative and make a story in the Play Lab!
Everything you need to teach 'Digital Citizenship' from The Common Sense K-12 Digital Citizenship Curriculum.
**This resource is published by Common Sense Education as part of The Common Sense K-12 Digital Citizenship Curriculum.
This resource is published by cyber.org.Cyber Society is a resource that explores how cyber affects our everyday lives and how to become more educated members of our cyber society. The content lives on an LMS that is maintained by CYBER.ORG. This link will take you to an informational page where you can request access to the rest of the content.
***This resource is published by Cassie Kozyrhov.Cassie is Head of Decision Intelligence at Google and this is her video channel. It provides short video clips on stats, AI, data, and decision science. May serve as a supplemental resource.
In 2016, Oxford Dictionaries chose "post-truth" as the word of the year. As literacy has shifted from published hardcopy to an online landscape, it is more important than ever to engage and empower students in navigating the complicated battleground of fake news versus responsible, fact-based news. In this multi-day lesson, students will 1) examine terms associated with “fake news” and evaluate sources for their reliability and authenticity, and 2) develop a set of norms for responsible use of online news sources that spans academic and personal interaction with media.
This project would consist of students learning that their digital footprint can be used to assess their learning, ethics and habits. Students will be analyzing social media types and incidents that have occurred with social media. This includes social media's impact on news, research and above all personal choices and representation. Each student will be creating a digital portfolio with a technology representation of themselves that they would want others to see them as. This portfolio would include goal setting charts, goal planning, examples of quality work areas of education and areas of interest that they are curious about or would like to learn from. This portfolio would follow the students through middle school and continue to the high school level as part of their senior portfolio and graduation requirements from the Eatonville School District. This piece is intended to demonstrate that media placed in digital format is a representation of you and your work. Students can use this for their benefit and to be taken as a 21st century learner.
Your list is now clean enough that you can begin analyzing its contents in meaningful ways. Counting the frequency of specific words in the list can provide illustrative data. Python has an easy way to count frequencies, but it requires the use of a new type of variable: the dictionary. Before you begin working with a dictionary, consider the processes used to calculate frequencies in a list.
Editable slide deck for distance learning as a tool to build connections and increase technology skills. Model for an interactive introductory presentation for students who are distance learning. Created for 3rd graders, but can be adapted for other ages.